Prepare for a coordinated run
Choose a leader before speaking to Lakelis, then agree on a meeting channel. The leader talks to Cloto during the puzzle stages and gathers the passes, while the other three players handle the opening questions and stand on the puzzle positions. That division keeps the group from interrupting its own progress by changing roles midrun.
First-time players should also accept Proof of Companionship from Lakelis before going in. Bring potions and leave inventory room for quest items and rewards; those preparations support the entire attempt rather than just one fight. Keeping all four members together is equally important, since losing a player can stop progress.
Choose a puzzle approach
The rope, platform, and barrel stages each require the three non-leaders to occupy a correct set of positions. A group can guess as it goes or record each combination in party chat. Both approaches use the same positions and require the leader to ask Cloto to evaluate each attempt, but they place different demands on attention.
| Unrecorded guesses | Minimal | Memory | Quick attempts |
| Recorded combinations | Shared labels | Party chat | Methodical groups |
Agree on position labels before the first puzzle attempt.
Call the platform positions by their kitten counts so everyone uses the same reference.
Have one player post each attempted combination after the leader checks it.
Pause the sequence if a player moves unexpectedly, then confirm everyone is in place.
Once the group has a clear naming system, reuse it on later runs rather than negotiating directions at every stage. The useful investment is a shared process, not a promise that the next solution will appear sooner. If the party composition changes, confirm the labels again before starting.
Protect time spent on passes
In Stage 1, each non-leader receives a question from Cloto and collects coupons from the special Ligators. Return with the exact requested number, dropping any extras before turning them in, then give the resulting pass to the leader. Rushing the handoff can cost more time than taking a moment to confirm that all three passes have reached the right player.
Stage 5 shifts the group from positions to combat against Curse Eyes, Jr. Neckis, and King Slime. The leader needs ten passes in total, so keep an eye on drops while moving through the map. King Slime produces smaller Slimes when defeated, but those extra monsters do not need to be cleared to finish the quest.
Decide when to leave
After the clear, each player can collect a Companion's Magic Box from Cloto. The box cannot be traded, so its value belongs to the character who earned it rather than to a later exchange between characters. The original information does not establish its possible rewards, so there is no reliable basis for promising a particular return.
The bonus map is an optional use of the group's remaining time. Stay together if everyone wants to hunt, and speak to Nella when the party is ready to exit. Agree on how to share any tradeable drops before fighting King Slime, not after an item appears.
For the next attempt, assemble four eligible players and confirm that everyone has supplies and enough time to finish. If you choose to buy MS Classic World Mesos, treat that as a separate resource decision rather than a substitute for party coordination, and reassess your supplies before committing to another run.